
Show HN: Nests and Insects – A roguelike tabletop roleplaying game
by YeGoblynQueenne on Hacker News.
Hey, everyone! I’m making a game: its title is Nests & Insects and I call it a
“Roguelike Tabletop Roleplaying Game (TTRPG)”. It is free, as in beer and
speech. You can find the rulebook on the game’s github repository, linked
through the post title. Nests & Insects is a game for 1 to 7 players, one of which takes on the role of
the Game Queen (GQ) and describes the game world to the other players. The
players control characters who explore and interact with the game world. The
players say what their characters do and roll dice to see what happens, then the
GQ describes the results. Players’ characters are mercenary arthropods raiding a Nest on a Job from a
rival Queen. Characters belong to one of six classes: Ants (plural), Beetle,
Ladybug, Scorpion, Spider and Wasp, all modelled after real-world species. Nests
are the nests of eusocial insects: Ants, Bees or Termites. The Job is to
assasinate the Queen, or the King, or steal larvae, or aphids, or fungi, etc. Nests & Insects is “Roguelike” because it borrows elements from Roguelike
Computer RPGs (CRPGs): hack-and-slash, dungeon-crawling gameplay, with
procedurally generated Nest environments, lethal combat, and a hunger mechanic. The rulebook on the github repo above is all text-based, but formatted with
ASCII borders, text boxes and tables, etc. I wrote a bit of code to automate the
layouting (if that’s a word). You can find the code in the codez/ directory in
the repo. You don’t need to mess with the code to play the game, but some of you
might want to eyeball the raw text with LaTex-like markup under the directory
/game/rulebook/raw and then look at the layouting code. Or you might want to
tweak the characters’ stats under codez/data/, or make your own characters. The
code is all in Prolog 🙂 Nests & Insects is still a work in progress. The rulebook is about 60% complete.
There’s rules for rolling dice (oo lots of dice!), action resolution, combat and
stats for all six character classes and a few enemies (just Termites). If you’ve
run a few TTRPGs you can probably bash together a quick game session, although
there’s plenty of stuff missing (Items, procedural generation, other minigames
besides combat etc). I’m posting here because I’m eager for some feedback and because I’m hoping to
build a small community around the game. I’m in the liminal space between
finishing my thesis and actually getting a PhD so I have some spare time, but I
plan to keep working on the game until it’s finished, anyway. Also: I’m looking for ANSI or ASCII art for the rulebook. Anyone know anybody
who would want to contribute, please get us in touch. Have fun!
